top of page
Level & Game Designer
Evil v Evil
DETAILS
Role : Senior Level Designer
Engine : Stingray (Autodesk)
Platform : PC
Official page : https://www.evilvevil.com/
MY ROLE
Level Design
This project has been through a many iterations and for our mandate on it, we had a short deadline. I have been put in charge of creating a process to redesign levels supporting the newest version of the player experience :
-
Evaluating the ressources we can keep or discard
-
Propose designs and plans to accomodate the new deadline
Once this was approved by the Leads and Producers, I was in charge of executing the plan in tandem with my Junior Level Designer :
-
Create and test layouts
-
Set up mission
-
Help art to dress the level
-
Help programmers to optimize
-
Debug and iterate with QA
Mission Design
Design, implementation and balancing of the objectives
Design, implementation and balancing of the enemies waves
Implementation of events, voicelines, sound FX and VFX
Combat Design
Design implementation and balancing of the encounters
Design of the Cult King Boss fight in collaboration with a Game Designer and a Programmer.
Design and implementation of the Boss Arena layout.
Mentoring
For all levels I was in tandem with a Junior Level Designer. I was in charge of guiding him through the various process, evaluating his tasks and help him in his decisions. All of that under the supervision of my Lead Designer.
GALLERY

The Den Of Sin : Underground

The Den Of Sin : Club

Evil_CradleOfCiv_Crypt

The Den Of Sin : Underground
1/7
bottom of page