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Warhammer : Vermintide 2
Chaos Wastes
DETAILS
Platform : PC, Xbox One and PS4
Role : Senior Level Designer
Engine : In-house engine
Official page : https://www.vermintide.com/chaoswastes
MY ROLE
This project is a co-development with Fatshark. I joined the team few months before the release.
I was assigned to ensure the stability of the levels by checking different aspects :
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The amount and placement of spawners for enemies, pickups and other dynamically used objects
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The quality of the navigation mesh and geometries to avoid navigation issues (AI and players)
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The set up for the environment and lighting generation
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The pacing and difficulty in collaboration with QA and Combat Design​
GALLERY
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