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Warhammer : Vermintide 2
Chaos Wastes

DETAILS

Role : Level Designer
Engine : Stingray

Platform : PC, Xbox One and PS4
Official page : 
https://www.vermintide.com/chaoswastes

MY ROLE

This project is a co-development with Fatshark. I joined the team few months before the release.

I was assigned to ensure the stability of the levels by checking different aspects :

  • The placement and the amount of spawners for enemies, pickups and other dynamical objects

  • The quality of the navigation mesh and geometries

  • The set up for the environment and lighting generation

  • The pacing and difficulty in collaboration with QA and Combat Design

GALLERY

© 2017 par Alexandre Carmona. Créé avec Wix.com

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