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Warhammer : Vermintide 2

Chaos Wastes

DETAILS

Platform : PC, Xbox One and PS4
Role : Senior Level Designer
Engine : In-house engine
Official page : 
https://www.vermintide.com/chaoswastes

MY ROLE

This project is a co-development with Fatshark. I joined the team few months before the release.

I was assigned to ensure the stability of the levels by checking different aspects :

  • The amount and placement of spawners for enemies, pickups and other dynamically used objects

  • The quality of the navigation mesh and geometries to avoid navigation issues (AI and players)

  • The set up for the environment and lighting generation

  • The pacing and difficulty in collaboration with QA and Combat Design​

GALLERY

Holsehers_Tower_Slaanesh
The_Forbidden_Trail_Nurgle
The_Pit_of_Reflections_Tzeentch
Cinder_Peak_Khorne
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